Charizard ex
$320.91
1 in 225 packs
Pull rate analysis
Every rarity's odds from 1 verified opening, 1,800+ packs in all, plus your chances by product and what a pack is really worth.
In Pokémon 151, a Special Illustration Rare turns up in about 1 in 32 packs (3.11%), from 56 hits in 1,809 packs across 1 verified opening, checked Oct 7, 2026. At today's prices the hits in an average pack are worth $8.04, against $28.47 for a loose pack.
How often each rarity turns up, based on every verified pack we have. “Specific card” assumes every card in a rarity is equally likely.
| Rarity | Odds per pack | 95% range | Sample | How sure we are |
|---|---|---|---|---|
| Double RareSpecific card: 1 in 90 (12 cards) | 1 in 813.28% | 11.75%–14.89%±12% of the rate | 238 in 1,795packs, reconstructed | Very sureMEW-001 |
| Illustration RareSpecific card: 1 in 188 (16 cards) | 1 in 128.50% | 7.30%–9.88%±15% of the rate | 153 in 1,795packs, reconstructed | Very sureMEW-001 |
| Ultra RareSpecific card: 1 in 248 (16 cards) | 1 in 166.44% | 5.39%–7.65%±18% of the rate | 117 in 1,813packs, reconstructed | Very sureMEW-001 |
| Special Illustration RareSpecific card: 1 in 225 (7 cards) | 1 in 323.11% | 2.37%–3.97%±26% of the rate | 56 in 1,809packs, reconstructed | Fairly sureMEW-001 |
| Hyper RareSpecific card: 1 in 155 (3 cards) | 1 in 521.94% | 1.39%–2.69%±33% of the rate | 35 in 1,784packs, reconstructed | Fairly sureMEW-001 |
| Holo Energy | 1 in 424.83% | 22.87%–26.87%±8% of the rate | 445 in 1,792packs, reconstructed | Very sureMEW-001 |
Today's TCGplayer market price, and your odds of pulling each card in one pack if every card in its rarity is equally likely.
$320.91
1 in 225 packs
$116.55
1 in 225 packs
$92.26
1 in 225 packs
$90.23
1 in 188 packs
$90.22
1 in 188 packs
$82.75
1 in 225 packs
$67.80
1 in 188 packs
$62.37
1 in 188 packs
$60.75
1 in 188 packs
$57.89
1 in 225 packs
$55.00
1 in 188 packs
$51.81
1 in 188 packs
Prices as of Oct 12, 2026. Card images are shown for identification.
Most openings we found land close to our numbers. The few that don't are marked below. None of those are verified sources yet.
Every opening is a bit different by luck. "Agrees" means the difference is small enough to be luck of the draw. Openings marked “Not yet verified” aren't used in our numbers.
Our number: 1 in 8 packs
Our number: 1 in 12 packs
Our number: 1 in 16 packs
Our number: 1 in 32 packs
Our number: 1 in 52 packs
Someone who opens 100 packs can easily land on 1 in 15 or 1 in 30 for a rarity that's really 1 in 20, just by luck. Bigger openings land closer to the true rate. For each opening we work out the range its pack count could plausibly produce (a 95% interval). If our number falls inside that range, the opening agrees. "Small sample" means that range is wide, so the opening can't confirm or rule out much on its own.
| Rarity | Per pack | Chance of at least one in 9 | Packs for 50% / 90% |
|---|---|---|---|
| Double Rare | 1 in 8 | 72.3% (67.5%–76.6%) | 5 / 17 |
| Illustration Rare | 1 in 12 | 55.0% (49.4%–60.8%) | 8 / 26 |
| Ultra Rare | 1 in 16 | 45.1% (39.3%–51.2%) | 11 / 35 |
| Special Illustration Rare | 1 in 32 | 24.7% (19.4%–30.6%) | 22 / 73 |
| Hyper Rare | 1 in 52 | 16.2% (11.9%–21.7%) | 36 / 118 |
| Holo Energy | 1 in 4 | 92.3% (90.3%–94.0%) | 3 / 9 |
Ranges reflect the 95% uncertainty in the measured rate. Odds are independent per pack; no product guarantees a hit.
Every pack is drawn at 151's measured pull rates, and every hit is a real card at today's price.
$28.47 a pack · hits valued at what they'd sell for after fees
Default: one loose pack's TCGplayer market price today.
Every card you pull collects here. About 31% of packs have a hit.
Value is what you'd net selling each hit (13% fees + $0.30; under $1.50 counts as $0.05). Luck ranks your run against thousands of simulated runs of the same length. Most runs finish below the long-run average, because a few huge pulls drag the average up. Commons, uncommons and reverse holos aren't counted. Just for fun: each run is random.
Simulates opening 9 packs using the measured pull rates and current card prices.
Elite Trainer Box: $508 today · MSRP $49.99 (Scrydex, Oct 12, 2026). Sealed products sell well above MSRP once they're hard to find at retail.
Simulating…
| Card | Market price | Per pack | Chance in 9 |
|---|---|---|---|
| Charizard ex #199 Special Illustration Rare | $321 | 1 in 225 | 3.9% |
| Blastoise ex #200 Special Illustration Rare | $117 | 1 in 225 | 3.9% |
| Venusaur ex #198 Special Illustration Rare | $92.26 | 1 in 225 | 3.9% |
| Charmander #168 Illustration Rare | $90.23 | 1 in 188 | 4.7% |
| Squirtle #170 Illustration Rare | $90.22 | 1 in 188 | 4.7% |
| Zapdos ex #202 Special Illustration Rare | $82.75 | 1 in 225 | 3.9% |
| Pikachu #173 Illustration Rare | $67.80 | 1 in 188 | 4.7% |
| Bulbasaur #166 Illustration Rare | $62.37 | 1 in 188 | 4.7% |
Counts hits only (Double Rare, Ultra Rare, Illustration Rare, Special Illustration Rare, Hyper Rare), valued at what you'd likely net selling them: market price minus 13% fees and $0.30 per card, with cards under $1.50 counted as bulk ($0.05). Commons, uncommons, regular rares and reverse holos are left out, so this understates total value slightly.
Not financial advice. Prices change daily; results are estimates, not guarantees.
Card prices: TCGplayer market price via Scrydex (54 cards), as of 2026-10-12. Sealed prices: Scrydex, Oct 12, 2026. Price paid defaults to today's market price; switch to MSRP or enter what you actually paid. Open in the full pack simulator.
An average pack's hits are worth about $6.85 after selling fees, against a $4.49 MSRP (packs sell for about $28.47 today). Just 5 cards account for 42% of that.
Most cards in each rarity sell for far less than the few chase cards. On average you pull one card worth $20+ every 10 packs.
Under $2 $2–10 $10–20 $20–50 $50+
Value per pack = chance of pulling each card × what you'd net selling it. Cards within a rarity are assumed equally likely. Price brackets use TCGplayer market price before fees.
We only count openings we've checked against the original source. When several qualify, we add up the hits and packs across them.
TCGplayer Authentication CenterUsed in our numbers
Reddit u/slickwilli69 (r/PokemonTCG)Not yet verified
DigitalTQNot yet verified
Prices: Scrydex.
Rates are as published by the source; combined rates are total hits divided by total packs. Ranges are Jeffreys 95% intervals. How sure we are: “Very sure” when the range is within ±25% of the rate, “Fairly sure” within ±50%, otherwise “Rough estimate.”
Poké Life, “Pokémon 151 pull rates,” https://poke-life.com/sets/151/ (data checked Oct 7, 2026). CC BY 4.0.Free to share and adapt under CC BY 4.0. The rates change when we verify new openings, so include the date. A copy of the numbers that won't change: 2026-10-12 version (all versions).